Collectible card games are growing in popularity and are considered at the very foundation of modern gaming communities. A growing trend in the market is the incorporation of technology to adapt the traditional analogue gaming experience. This has seen many digital fantasy card games such as Gwent, Hearthstone, Team Fight Tactics and Elder Scrolls Legends pop up, but the market is becoming overly saturated with medieval fantasy games. So, I propose a new game, based on Greek Mythology, which will be the next successful transmedia gaming experience, and combine popular mechanics to create an intense and competitive gaming experience that requires strategy and tactic to win.
Watch my pitch and check out my progress with the game below:
The Planning Process
Prototyping and Iterating
References for pitch video
Alexpenev 2015, Gwent high score 554 round (Witcher 3: Wild Hunt), online video, 8 November, viewed 17 April 2020, <https://www.youtube.com/watch?v=gvmpnnjl8GA>.
Brown A, and Waterhouse-Watson D 2016, ‘Playing with the History of Middle Earth: Board Games, Transmedia Storytelling, and The Lord of the Rings’, Journal of Tolkien Research, vol. 3, no. 3, pp. 1-32.
Caillois, R, 1961, Man, Play And Games, The Free Press of Glencoe, Inc, pp .27-71.
Islam Hamdy 2017, Top 10 Egyptian God Card summons, online video, 4 February, viewed April 17 2020, <https://www.youtube.com/watch?v=jSIvyonhNxs>.
Moore C 2020, ‘Introduction and Overview’, Prezi Slides, BCM300, viewed 5 March 2020.
Moore C 2020, ‘Classical Games and Mass Market Games’, Prezi Slides, BCM300, viewed 13 March 2020.
Moore C 2020, ‘Mass Market Games and the Niche Games Industry’, Prezi Slides, BCM300, viewed 17 March 2020.
Woods, S, 2012, Eurogames, McFarland & Co., Jefferson, p.17.
Reblogged this on Game Cultures.
LikeLike