For the past 10 weeks, I have been developing a collectible card game which I would describe as Gwent mixed with Yu-Gi-Oh but based on Greek Mythology. It is a fusion of the elements from the fantasy gaming genre that I love and the mechanics of Yu-Gi-Oh and Gwent that make the games so exciting.
Below is an overview of my progress with prototyping the game and the iterations that it has undergone along the way. If you are not familiar with the concept of Tartarus, please watch my pitch video here.
Iteration
Tartarus has come a long way from cut up pieces of paper with pen scrawled across them. Now, Tartarus is fully formed and functional, with teething issues worked out. I have been keeping track of my prototyping process through taking images and sharing TikToks of my progress (below).
One element that has not come to fruition is the digital companion to the game. I have re-evaluated this idea due to the logistics of holding a phone while playing, because this would break the magic circle of the game experience. Instead, I would hope to include augmented reality as a way to play the game virtually with friends. Hence, the magic circle then exists within the digital app instead of being split between two physical spaces. There would also be an option for a completely digital version of the game where players can scan the barcode of their base deck, and any additional decks purchased to multi-add cards to their app, or scan cards individually if they trade with other players. Thus, turning Tartarus into a transmedia gaming experience.
Game Mechanics
Narrative
A short aduio explanation of Tartarus’ game narrative.
Project Timeline
Week 10
Re-write and design handbook
Script audio rule book
Week 11
Produce audio rule book
Produce audio tutorial
Produce mock up Lore Video
Week 12
Start Dossier
Week 13
Continue with, and submit Dossier
Prepare document to approach Game Developers with to sell the IP for the game
Featured image by Markus Winkler on Unsplash
Reblogged this on Game Cultures.
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